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本帖最后由 Conundrum 于 2016-4-20 20:56 编辑
楼主,这不是设计缺陷。罗技是故意这样设计的,国外论坛早有讨论,罗技的产品经理说过这为了获得更好的点击手感和延迟,做的取舍。原文如下:
There is a small amount of horizontal play that is introduced by the pivot bar system. Tightening it up further increased friction/click force to the point where it felt bad, and the small percentage of testers who pointed it out found that they didn't have any issues with the behavior in gameplay. Given the improved click feeling, we kept it as it is in the shipping version.
简单翻译一下:按键有水平位移,加紧固定会增加按键压力(摩擦力)是手感下降。同时测试人员表示这个问题不会影响在游戏过程中的表现。所以,为了保证手感,最后的产品没有加紧固定按键。
链接:http://www.overclock.net/t/15955 ... d/360#post_25025931
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