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Interesting information there, and using it I was able to calculate the scalars that windows uses to control pointer speed. If you're using a setting that's not 6, then the table that follows shows what you need to multiply your in-game sensitivity by to use the correct setting and not change your overall sensitivity in CS:S.
0.03125
0.0625
0.25
0.5
0.75
1.
1.5
2.
2.5
3.
3.5
To use this, take your current CS:S sensitivity such as 4.5, find what windows tick you have been using, lets say 4, multiply 4.5 by that setting's value, in this case, .5. Now I can set my windows CP to the proper 6, use 2.25 in game, and keep the overall in-game sensitivity untouched. |
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