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IGN对虫族几大单位部分报道整理

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发表于 2008-7-29 16:01 只看该作者 倒序浏览 阅读模式
作者:yogomove

  引用:
  Mostly, that's because the Queen builds all the base defenses. No longer will you be able to construct separate air and ground defense structures with drones. Instead, the Queen sets up little defensive nodes in your base's creep, can augment the nodes with another structure, and can heal buildings. With a fully upgraded queen, this means a lot more micromanagement on the Zerg player's part when trying to defend a base.

  现在所有的防御设施都由虫后建造。

  引用:
  Since many of your Queen's abilities only work when near creep, it's usually best to keep her out of assault unit groupings. Or at least so it would seem.

  绝大多数虫后技能只在菌毯上生效。

  引用:
  Our favorite new creature was the Roach, a ground unit capable of attacking ground and air and possessing rapid health regeneration. Putting these guys together in groups was great because, while a few would get knocked down in the initial assault, we could keep burrowing and surfacing them quickly, letting them fully regenerate in a matter of seconds. To this end is how we regularly built our tech tree, a few times opting for Ultralisk support. The best strategy with the Zerg, or at least the strategy that worked for us a few times, was to mass as many Roaches as possible and fling them at an enemy base. By continuing to burrow / surface the attack squad we let enough time pass to build up another force in our base and expansions to reinforce the first.

  小强很强;一个有效的战术是把受伤的小强当场埋下去,过一会儿他就能活蹦乱跳地起来了。带上一大堆小强轰击敌军基地,然后用这个战术拖延时间,直到下一波兵力登场,这个战略看起来很有效。

  引用:
  We could have taken advantage of the Zerg's more strategic gameplay options, such as the Infestor's ability to take over enemy structure so they'll continuously spawn monsters or the Corruptor's ability to turn enemy air unit into friendlies, but honestly it seemed much more effective to launch tons of Roaches at everything, particularly because they can attack land and air. Mix in a rush of Banelings, which have a high damage output suicide attack, and the enemy base is going to be in serious trouble.

  虫族的高阶战术很丰富,例如感染者抽来敌军建筑,或者腐蚀者把敌人的空军变成福娃,我是说盟友,但是最有效的还是小强海。

  引用:
  It'll also be interesting to see how the Zerg's transport options play into the larger game. Since Overlords no longer have the ability to transport, players have to rely on Nydus Worms. These things slither in and out of the terrain, and can be set up as Nydus canals at any point. Once set up, units can then be loaded in and popped out at any other Nydus canal or warren (a Zerg structure). The canal can also be converted back to a Nydus Worm and moved about the terrain as a transport vehicle.

  领主现在不再可以运输单位了;玩家必须借重坑道虫。这种生物可以在任意地形中穿行,而且可以在任意地点转化为坑道。所有的生物都可以任意进入/弹出已经建设好的坑道/矿道(坑道虫的前提建筑)出口。坑道也可以重新转化为坑道虫,然后运输载入的单位前往指定地点。(译者注:太空地图怎么办?)

  引用:
  Blizzard has made things a little easier managing you base by letting you set different rally points for build units and combat units, and should have a full tech tree available to players via pop-up in-game menu in the final version. Yellow crystals that bring in higher mineral numbers when harvested will be placed on some of the game's maps, and other map sections will only be accessible after breaking apart rock or debris barriers. Sigaty says there's still quite a bit of tweaking and polish to be added to the game, but he likes where the game is at right now and we're not going to argue with him, mostly because the game isn't finished yet so we really can't make any arguments.

  不同的兵种可以设定不同的集结点;在完成版的游戏中将会有可以显示的科技树。部分地图中会加入黄颜色的富矿;某些地图区域需要击毁岩石/障碍物才能进入。

  引用:
  If that list means nothing to you, we'll try and fill you in. One of the more notable changes about the Zerg is the elimination of their traditional base defenses. No longer will drones construct air and ground type defense structures. Instead, the whole system will be overseen by the retooled Queen unit.

  A single Queen can be built from your hatchery as soon as a drone sets up a spawning pool, a tier one structure that allows for Zerglings to spawn. The Queen is a menacing unit to begin with, but will become more so when you increase her physical size by upgrading your hatchery to tiers two and three. Along with the imposing physical growth, the Queen gains new skills with each tier upgrade. Initially she functions as a basic base defense unit, able to attack air and ground units. She can drop creep tumors into the ground to extend the Zerg's filthy ground slime, lay clutches of eggs in creep that hatch and attack when the base is in danger, and drop down structures called Shriekers that work to detect enemy units and extend the range of the defenders that spawn from the eggs.

  虫后是唯一单位,前提建筑是繁殖池(小狗的前提建筑)。虫后的能力、战斗力和尺寸都随着主基升级而升级。最初她不过是个强大的防御单位,可以对地对空;之后她可以放下Creep Tumor菌毯肿瘤来扩大菌毯(译者注:这是原版的Creep Colony的替代加强版),生下可以在基地受到攻击时孵化并防御的蛋,而且能放下名为Shrieker警报器的反隐建筑——这个建筑还能加大那些从蛋中孵化的防御建筑的射程。

  引用:
  After upgrading your base she gets even more powerful, gaining the ability to create toxic creep, which does damage over time to defenders, and she can instantly heal structures for several hundred hit points and spawn base-defense insects. She'll also get an instant-travel ability that allows her to burrow instantly to any part of the map covered in creep, letting her quickly travel to the aid of any base expansion. There is about a 15 second cooldown on this ability, however, so it can't be spammed.

  主基升级之后,她会获得新的技能:Toxic Creep毒菌毯,对某个范围内菌毯上的生物造成持续伤害;直接治疗建筑,恢复数百生命;产下防御基地的虫子。她还可以在任意有菌毯的地方之间传送,但是这个技能有15秒CD.

  引用:
  Overlords, a floating Zerg unit that determines unit cap, no longer have transport or detection abilities. Transport is now given the responsibility of Nydus Worms, and Overlords need to be upgraded to Overseers to detect. After the upgrade, Overseers gain an increased detection range the longer they remain still. As for Overlord abilities, they can generate creep as well as slime and thereby disable a resource node or observation tower.

  领主不再能够反隐,必须升级为Overseer督察才可以;运输职能也交给了坑道虫。在升级之后,它们的反隐范围会随着静止时间的增长。领主可以喷射菌毯,还可以喷射软泥来让资源点或Observation Tower侦测塔失效。

  引用:
  As far as new units go, we've so far got some hands-on time with the Roaches, which are ground units with a remarkably quick regeneration rate and are capable of attacking land and air. With a group of only six we were able to take down several Terran Thors (massive walking tanks) without a single unit loss. It seems Roaches can be defeated only through concentrated fire, and even then attackers still have to contend with their burrowing ability.

  六只蟑螂能无损斩好几个雷神...看来只有集火才能消灭它们,而且还要有反隐型能力来对付他们的钻地技能。

  引用:
  Then there's the Corruptor, an air-to-air unit that can turn any unit it attacks into a friendly. With a group of these together it's possible to quickly corrupt units like Terran Battlecruisers and Protoss Motherships. On the ground, units called Infestors can move while burrowed, allowing them to sneak into enemy bases, pop up, and blast corrupting bile at enemy structures. Once a structure such as a Terran barracks is corrupted, it'll start churning out infested Marines until the ability times out.

  大群Corruptor腐蚀者齐射,可以迅速腐化战巡或者妈妈船。感染者能在潜地状态移动,进入敌人基地,起来,喷,然后让这些建筑产生被感染的单位为虫族作战,直到技能的持续时间结束。

  引用:
  As seen before, players can also mutate Zerglings into Banelings, which are basically suicide units that perform kamikaze runs into opposing bases or burrow, essentially functioning as land mines. The Ultralisk, a massive Zerg melee unit, has been tweaked in the sequel, now possessing the ability to burrow. Its monstrous mandible blade attacks now do area damage as well, making it even more deadly.

  猛犸能够钻地了;他们的攻击现在是AOE.

  补充:虫后的建造时间是25秒,不消耗人口。升级主基后并不自动升级,而是需要资源以及相应科技。如果死亡,需要重新建造一个普通的虫后,再升级为高级模式。

  虫后只要150矿,不要气= =
  
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我的人缘0
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发表于 2008-7-29 16:01 只看该作者
引用:
  1. Mothership now has the black hole ability again. It also affects to ground unit.

  2. Colossus can't go over a cliff (What ???)

  3. No medic. (What ???)

  4. Marauder also has a stimpack.

  5. Dropship has a heal ability. (repair?) It's an autocast skill.

  6. Zerg doesn't have an universal upgrade, but has each unit upgrade like priest or sorceress in Warcraft III

  7. Baneling takes 1 food and some resources.

  8. Queen builds colonies like spore, sunken. Drone can't.

  9. Nydus worm ignores every terrain.

  10. Swarm guardian's spawn broodling is not an active ability. There are two assumptions about that.
  (1) When it destroys enemy unit, broodling is out from enemy corpse.
  (2) It fires two broodling every shot, and broodlings aid a combat.

  11. Zerg hatchery has two rally points for drone and combat unit.

  12. Egg has a low armor.

  13. Queen can be upgraded two times. Each upgrade grants more stats and ability to queen.

  14. Drone gathers 6 minerals at the one time. And at the start of the game, player has 6 drones.
  现场消息:

  1.黑洞回来了,同时也能影响地面单位。

  2.巨像不能爬过较高的山崖。

  4.劫掠者可以打兴奋剂扔手雷。

  6.虫族没有通用升级,所有生物都有自己的升级,类似War3里的施法单位。

  7.自爆虫需要1人口和一些资源。

  9.坑道虫无视任何地形。(译者注:换言之,可以太空漫步= =)

  10.虫群守护者Swarm Guardian(译者注:原来的Guardian螃蟹的强化版本= =)的产生broodling技能并不是主动技能;对此有两种猜想:
  1)他杀死敌人的时候,broodling就会爬出来;
  2)他发射broodling攻击敌人,然后broodling协同作战。

  12.虫卵的护甲降低了

  14.Drone工蜂每次只能采集6单位矿;开局时玩家获得6工蜂。
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