.................................................................
.                                                               .
.              FUCK    OF     DIE      BOT  (Version beta 1.0)  .
.                                                               .
.      by 811888(DS)    (CS beta 7.1)                           . 
.                                                               .
.       (2008-04-12)                                            .
.                                                               .
.                                                               .
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1.bot'name:
 [FOTBOT] Fragnatic
 [FOTBOT] DaTa
 [FOTBOT] Botman
 [FOTBOT] V0id
 [FOTBOT] Android
 [FOTBOT] M0rbid Desire
 [FOTBOT] Death
 [FOTBOT] Killing Frenzy
 [FOTBOT] Campers Death
 [FOTBOT] Count Floyd
 [FOTBOT] Polymorph
 [FOTBOT] Headshot Deluxe
 [FOTBOT] Trust Noone
 [FOTBOT] Borg Queen
 [FOTBOT] Make me Laugh
 [FOTBOT] Psyke
 [FOTBOT] Eliza
 [FOTBOT] Die Humans
 [FOTBOT] Alloc
 [FOTBOT] 7 of 9
 [FOTBOT] Electrica
 [FOTBOT] Ivan
 [FOTBOT] Laserdance
 [FOTBOT] S.E.S.
 [FOTBOT] L33t B0t
 [FOTBOT] U're Dead
 [FOTBOT] Violently Happy
 [FOTBOT] Make my Day
 [FOTBOT] Fuzzy Logic
 [FOTBOT] Pissed Off
 [FOTBOT] Neuromancer
 [FOTBOT] fuck you!!
 [FOTBOT] Dr. No
 [FOTBOT] Kugelfang
 [FOTBOT] Murder Inc.
 [FOTBOT] Bloodlust
 [FOTBOT] Pseudolukian
 [FOTBOT] Zap!
 [FOTBOT] Rambotnic
 [FOTBOT] Hemp Invader
 [FOTBOT] Dredd
 [FOTBOT] Botsie Collins
 [FOTBOT] BotsBlitz
 [FOTBOT] Funky Byte
 [FOTBOT] Berzerk Bot

2.botmap:
 cs_arabstreets
 cs_assault
 cs_estate
 cs_italy
 cs_militia
 cs_office
 cs_siege
 de_aztec
 de_cbble
 de_dust
 de_nuke
 de_prodigy
 de_train

3.botsay
 Q: Why is it called "FOT-Bot" ?
 A: POD is an abbreviation for "Ping of Death". I called
   it that way because it was derived from the
   "High Ping Bastard Bot" Botman is doing. And if you
   look at the Bots Ping they always have a Ping of
   5 and the very first Generation of Bots did Headshots
   all the time, so you know why, huh ?
   
 Q: Who is this Botman Guy everbody seems to mention ?
 A: Botman was the very first who implemented a Method to hook
   every existing Halflife MOD DLL. Since you don't usually
   have the original Sources of e.a. Counterstrike, DLL Hooking is
   the only way to write extensions (Bots) for it. He also was so
   nice to put his Sources on his Webpage, so that everybody
   could see how it is done and was able to do Bot Programming.
   Please visit his Website at:
   http://www.planethalflife.com/botman/
   and also try his HPB-Bot which supports several MODs.

 Q: Why did you write this Bot ?
 A: When I started coding, there only was Android Bot by DaTa.
   I really liked Android, but at that time you could only play
   DE_DUST with it and I got bored with it. Then I found out that it
   was based on Botmans Ideas and thought I could do that aswell.
   So instead of waiting for updates, I took my trusty VC++ and
   did a Bot on my own.
   Besides, I never did AI programming or pathfinding and we all
   have to learn the whole life, don't we ?
   
 Q: Does this Bot support MODs other than CounterStrike ?
 A: No, this Bot was coded especially for CounterStrike.
   If you want to play for example TFC with a Bot, you have
   to install HPB-Bot by Botman which supports several MODs
   in one. I heard there's also a Bot for FireArms called
   "FireBot" by DStroth. I don't plan to extend my Bot to others
   since I'm only interested in Cs. Maybe I will do modificated
   Versions of it for other MODs, but only if I finished all modes
   for Cs and I find the time and interest for it (do I hear you
   say "HL-Gunman" ?).
      
 Q: Why should I use this Bot and not <insert-your-favourite-bot> ?
 A: Well, because at the moment of writing I think this one is the most
   playable and human acting Bot for Counterstrike. Yes, it uses
   predefined waypoints but show me a Non-Human Opponent in any newer
   Game. which doesn't (Unreal & Quake3 for example also use a mixture
   of waypoints and terrain analyzing) If you don't like it, feel free
   to try the others. Even if you do, compare it with the others to have
   your own judgement.
   
 Q: Will I be able to play CounterStrike on the Internet or
   on a LAN with the POD-Bot installed?
 A: YES!  You can join a network game over the Internet or on a LAN without
   having to uninstall the Bot.  You cannot spawn bots when connected to
   an Internet server, but you can spawn bots on a LAN if you are running the
   server.

 Q: Why do I get "Unknown Command" if I type "addbot" in the Console ?
 A: You must have overwritten the "liblist.gam" File in the cstrike
   Folder. If this happens for example by installing a Counterstrike
   Update the liblist.gam will point to the original Counterstrike
   DLL and the Bots DLL won't get called. Search for the Line
   gamedll "dlls\mp.dll" in liblist.gam and replace it with
   gamedll "PODBot\podbot.dll" to re-install it.

 Q: When will you be releasing the next version of the POD Bot?
 A: If I believe there are enough Features added, so that a new Release
   is satisfying enough (usually one week is enough to add some funky
   things).

 Q: When are you going to provide <insert_your_favorite_feature_here> into
   the POD Bot?
 A: I'm adding features to the Bot, which I am most interested in.
   Over the time I want to have all Game Goals and useful stuff implemented.
   Just be patient and wait for the next release !

 Q: How do I write my own Bot ? What do I need for this ?
 A: First, you need a good understanding of C/C++. It would
   help a lot if you did a MOD before or read the Halflife SDK.
   A good place to start writing a Halflife Bot is Botmans Webpage
   (see the URL in the 2nd Question)

 Q: Would you help me in developing my own Bot ?
 A: It depends. If I see you really know programming by heart, then
   I will surely exchange ideas. If you just want to change minor
   things in the original HPB Bot, then NO!
   
 Q: When will my favourite map be supported ?
 A: I currently only did waypoints for my favourite maps and all
   of them are official standard maps. Since this is the first
   public release I didn't want to include my waypoint editing
   system (I believe it's not very comfortable right now).
   Starting with the next release you are free to do waypoints on your
   own, so you can play your damn jeepathon map and all other maps
   which suck :)
   
 Q: What are your favourite CounterStrike Bots besides your own ?
 A: At the time of writing, there are already a few others I like to play with.
   I admire "Android" by DaTa for using wayzones to achieve a great movement.
   I played a lot of time with NNBot by Daniel Ditlew which uses Neural
   Networks to train the Bots (a thing which I fear I would have never managed
   to implement). And finally there is Realbot by Stefan Hendriks which has a
   big community since it doesn't use waypoints of any sort and navigates from
   one entity to another. Ah yes, and then there's Rambot by Paulo-La-Fritte
   which was released very early and had some advanced features, but it has been
   a bit quite in development these days. All of these have their own
   "look and feel" and make good Bots for playing. Not to mention
   SwatBot, BobaBot, Knifebot (I certainly missed some) there are numerous
   other Cs Bots if you don't like these. If you ask me again, at
   the moment I play with NNBot most of the time and can't wait for a new
   version of HPB-Bot to be released, which shocks me with great new
   features everytime...